Course Overview
The UI/UX Design Course at RisingEdge teaches how useful digital products are researched, structured, designed, tested, and improved. Students learn to understand user needs, organise information, create clear task flows, build wireframes, design responsive interfaces in Figma, and test prototypes before preparing a professional handoff. The course focuses on design decisions that solve real user problems, not visual decoration alone.
- Follow a complete user-centred design process from research to tested prototype
- Create wireframes, task flows, responsive screens, components, and design systems in Figma
- Use usability feedback and accessibility principles to improve interface decisions
- Build portfolio case studies that explain the problem, process, evidence, and final solution
Who This Course Is For
Design Beginners
Learners who want a structured entry into digital product and interface design.
Students and Graduates
People preparing practical design work for internships, junior roles, or further study.
Graphic and Web Designers
Designers who want stronger user research, product thinking, and prototyping skills.
Product and Business Teams
People who want to plan clearer websites, applications, and digital customer journeys.
What You Will Learn
- OKUser research fundamentals, stakeholder questions, problem statements, personas, and evidence-based assumptions.
- OKInformation architecture, content hierarchy, user journeys, task flows, and navigation planning.
- OKLow-fidelity wireframes for websites and mobile applications before visual design begins.
- OKFigma frames, auto layout, reusable components, variants, responsive patterns, and design systems.
- OKInteractive prototypes, usability testing, accessibility checks, and structured design revisions.
- OKDeveloper handoff, design documentation, portfolio case studies, and professional presentation.
Tools and Technologies
- Figma and collaborative design files
- Wireframing and prototyping tools
- Design systems and reusable components
- Usability testing and developer handoff workflows
Course Requirements
- Basic computer and internet skills
- A laptop for design practice
- No previous design experience is required
- Interest in user behavior, products, and visual problem-solving
How You Will Learn
User-Centred Process
Move from user needs and task flows to wireframes and clear interface decisions.
Interactive Prototypes
Create responsive screens, reusable components, and testable product prototypes in Figma.
Case Study Portfolio
Document research, decisions, testing, revisions, and final screens in a professional case study.
Projects You Will Build
Website User Flow
Research and structure a service website journey with clear navigation, content hierarchy, and wireframes.
Mobile App Prototype
Design responsive application screens and connect them into a testable interactive prototype.
Design System
Create reusable typography, colour, spacing, components, states, and usage guidance in Figma.
Portfolio Case Study
Present the problem, research, process, testing evidence, revisions, and final product clearly.
Course Modules
Module 1: UX Foundations and Research+
- - Skills covered: research questions, interviews, surveys, competitor review, problem statements, and personas.
- - Practical work: prepare a focused research brief.
- - Learning outcome: define a user problem using clear evidence and constraints.
Module 2: Information Architecture and User Flows+
- - Skills covered: content hierarchy, site maps, user journeys, task flows, and navigation models.
- - Practical work: map a service or application flow.
- - Learning outcome: explain how information and actions support the user's goal.
Module 3: Wireframing and Interaction+
- - Skills covered: screen purpose, layout hierarchy, form patterns, states, feedback, and mobile-first wireframes.
- - Practical work: create a connected wireframe set.
- - Learning outcome: validate structure and interaction before investing in visual detail.
Module 4: Interface Design and Design Systems+
- - Skills covered: typography, colour, spacing, grids, auto layout, components, variants, and responsive patterns.
- - Practical work: design a consistent interface and component library.
- - Learning outcome: produce clear, accessible screens with a maintainable visual system.
Module 5: Prototyping, Testing, and Handoff+
- - Skills covered: interactive prototypes, usability tasks, observation notes, accessibility review, annotations, and handoff.
- - Practical work: run a small usability test and revise the design.
- - Learning outcome: improve a product using evidence and communicate implementation details clearly.
Module 6: Final Product Case Study+
- - Skills covered: case study structure, process evidence, visual storytelling, reflection, and presentation.
- - Practical work: publish the final case study.
- - Learning outcome: explain both the final interface and the reasoning that shaped it.

